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Old Nov 04, 2007, 03:38 AM // 03:38   #1
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Default Ressurection in PvE

Yesterday I was in an Elona Reach run on my Mesmer (It was so i could quickly get ascended and get the second Attribute Quest...). Anyway during the second part (get the vision gems) I stood at the top near the Ghostly Hero whilst the runner did his thing, two others (a Ranger and a Warrior) decided they would take on the group to the right, so they decided to run in 'all guns blazing', only to slowly retreated as they where losing. The other warrior (who was standing near me at the time) decided to go help. I stayed at with the Gostly Hero, knowing that paying the runner meant I had to stay alive. The Ranger and two Warriors died eventually and asked me to ressurect them. I told them that I didnt have a res, and so it began.

Two of them went off at me because I didnt bring a res, something I rarely do in PvE unless I'm a monk or I know that I will need one. I told them that I dont take res skills in PvE and they starting swearing at me and saying I was a 'noob' because I dont bring res. They argued that I should have brought a res because the team didnt consit of a monk, and I argued that it was a run and I didnt expect anyone to be stupid enough to run into a mob (using their point of no monk against them). This went of for a while during the run, which them complaining. The runner eventually finished his thing and I payed him (given I want dead), but he was going to leave seeing as the others couldn't pay (guess he had Team Chat off). Eventually they came to a decision that they would pay back in Augury Rock, I'm not sure if they did leaving the group immediately before they complained more. I think given that my secondary was Monk they expected me to carry a res skill, but I rarely use secondary skills...

So am I a noob for not taking a res in PvE? Rarely ever taken a res, and I dont really see the need to. Thoughts?

Ohh the joys of P.U.G.
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Old Nov 04, 2007, 03:52 AM // 03:52   #2
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You should always bring a res. And they should never have run off in the first place ESPECIALLY during a run without a monk.
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Old Nov 04, 2007, 03:53 AM // 03:53   #3
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Eh, its ususally considered nice to bring a res when playing with others. At least a res sig. I think the practice has decreased with the addition of heroes (just give the heroes a res). All that said, you paid for a run and shouldnt have been expected to bring ANY skill.
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Old Nov 04, 2007, 04:23 AM // 04:23   #4
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So the Wammo's (talking about mentality here, not secondary) decided to go forging off to battle without any back-up? To heck with them! You were under the understanding that it was a run, there would be no fighting, and there wasn't a Monk in the bunch to heal them, let alone rez 'em! You were under no obligation to save these knotheads from their own stupidity.

But in normal situations, I'm all for people bringing a rez to help out the party.
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Old Nov 04, 2007, 04:27 AM // 04:27   #5
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I guess you shouldn't have had to carry a res since it was run. However, it's good for you to carry a res regularly. All classes should, except Monks, provided you tell your team that first. You actually have an advantage as a Me/Mo since you can use FC Res Chant or something.
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Old Nov 04, 2007, 04:38 AM // 04:38   #6
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My personal view
Every member of a party should have a res ability signet or preferably a hard res skill.
Also every party member should have some form of healing.

I cannot count the number of times the entire party was wiped appart from 1 who ran for it then returned and resurrected the entire party.

Fights do go wrong and if they do you need to find a way to continue without restarting.
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Old Nov 04, 2007, 05:04 AM // 05:04   #7
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A rez during a run? No, it should be OK to bring an empty skill bar and no weapons/armor - you are paying someone else for a service and there is no contract between the other members of the group. The only person that it matters on in the runner and they need whatever the bar is to complete the run and I doubt that is a rez. What they heck would they have done if you had been a level 2?

A rez in normal PvE - yep, very much. If your group is OK with it then whatever - I'm not about to contradict what your team wants to do however bad an idea I think it is. However, a rez signet or sunspear rebirth signet should be standard. Now, a *hard rez* is another story and will depend on who you team wants to carry that (usually your monk, but not always).
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Old Nov 04, 2007, 05:13 AM // 05:13   #8
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Eh, depends. A lot of places (explorables) don't really need a res (oh no, party wipe with 15% DP. Guess we will just have to work it off). Missions on the otherhand...
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Old Nov 04, 2007, 05:24 AM // 05:24   #9
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Like what most people said, it's a run, you shouldn't be expected to bring anything. They shouldn't have died because they were bored in the first place.

But you're a Mesmer? Wouldn't a Monk rez be awesome on you since you have Fast Casting? I usually don't let my Monk heroes bring rez, since their skill bars are already packed as it is...
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Old Nov 04, 2007, 05:40 AM // 05:40   #10
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Quote:
Originally Posted by gremlin
My personal view
Every member of a party should have a res ability signet or preferably a hard res skill.
Also every party member should have some form of healing.

I cannot count the number of times the entire party was wiped appart from 1 who ran for it then returned and resurrected the entire party.

Fights do go wrong and if they do you need to find a way to continue without restarting.
QFT My thoughts excatly.
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Old Nov 04, 2007, 05:46 AM // 05:46   #11
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I personally am not so zealous about every party member bringing a rez signet. That's 8 skill slots in the entire party dedicated to resurrecting, or 7, if there's a monk as it's easier for the monk if other people rez. To me that's too much resurrection, IF you're in a PuG or guild-group that has a good knowledge of what to expect and what build to use.

But like an above poster said, explorable areas a wipe isn't a big deal (15% DP). But in a mission, where if there's a wipe you start over, it's good for a few, not all, party members to bring a rez, preferably not a rez sig. Chances are if you're wiping out you won't get a moral boost in time for your next wipe.

But towards your scenario, nah, they were the noobs running off during a run. I'd have put them on the ignore list and leave it at that. Runs are where you pay for the easy street way.
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Old Nov 04, 2007, 07:28 AM // 07:28   #12
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Thanks guys for that. I told them "I'm not paying 1k to rescue some fools that go off all guns blazing" and they snapped back at me saying I wasnt the runner so it didnt matter...

I sometimes do take a res when I think I will need it (ie Ring of Fire), but when I play with my heroes they do all the ressing I guess I kind of have that set into my head.

Anyway thanks again for opinions.
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Old Nov 04, 2007, 07:35 AM // 07:35   #13
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When going somewhere in a taxi (in real life), is it your responsibility to have your foot on the brake while the taxi driver drives and controls everything else? Nope. You're paying him to do the job and if your helping in some way, you don't pay a thing, and if your part was significant, you should get a fair share of the pay.

As to rez in PvE, I only think they're necessary when I PUG, which is never. My heroes and I never have them, because PvE is easy enough to get away with the 4 sigs from the henchies. Really, once you get somewhat decent at PvE, you won't get much use of the rez sig, so you may as well replace it.
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Old Nov 04, 2007, 07:44 AM // 07:44   #14
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Not everyone needs a res in PvE, but unless your group is organized and can sort out who is bringing one, it's a good idea to have a res skill of some sort on your bar. 1-2 hard res and a few sigs is usually enough though.

An exception is monks who should not be ressing.
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Old Nov 04, 2007, 07:46 AM // 07:46   #15
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If you are getting a run through a mission and you are not expected to fight, you are under absolutely no responsibility to bring a res.

If you are fighting through a mission normally, bring a res skill as there is no other option for a dead comrade. Which one you bring is a very good question, my recommendation is Sunspear Rebirth Signet. The only "hard" res I'd ever condone carrying (especially on a Mesmer) is Resurrection Chant, Death Pact Signet, or perhaps Flesh of my Flesh. Resurrect is a joke of a skill and Rebirth's usefulness is only realized when your team is horrible and you'd be better off restarting with heroes and henches.
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Old Nov 04, 2007, 08:05 AM // 08:05   #16
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Quote:
Originally Posted by gremlin
My personal view
Every member of a party should have a res ability signet or preferably a hard res skill.
Also every party member should have some form of healing.

I cannot count the number of times the entire party was wiped appart from 1 who ran for it then returned and resurrected the entire party.

Fights do go wrong and if they do you need to find a way to continue without restarting.
Agree much?

123456789101112
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Old Nov 04, 2007, 09:03 AM // 09:03   #17
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Really depends on the situation, wich objective,how the pug is formed,ect. I dont always bring a res, mostly not actually. Surtenly not wenn theres 2 monks and more peope with monk as second,then its a waste of a skill for me.

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Old Nov 04, 2007, 10:02 AM // 10:02   #18
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Not your fault at all. You were paying someone to run the mission for you. The guys who ran off and died caused the entire issue, a rez would not of even been thought of if they hadn't been retarded enough to cause that in the first place.
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Old Nov 04, 2007, 10:03 AM // 10:03   #19
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Quote:
Originally Posted by Khazad Guard
I sometimes do take a res when I think I will need it (ie Ring of Fire), but when I play with my heroes they do all the ressing I guess I kind of have that set into my head.
Hench/heroes are a great example of "who cares". I've ran many a VERY inferior build because I found it fun with them - in that case you are in a single player game and do as you wish. If you take a rez is irrelevant (and falls very much into the category I listed of "if your party feels" as you alone are your party).

I can understand a PUG or even a guild group wanting you to take one, I can't understand you balking at a guild group asking it nor can I see why you would care what we think of you hench/hero group as long as you are happy with it (if you are asking for improvements that is another issue, and again many of mine are very much non-optimal in "effective" due to me finding them fun), nor can I see why anyone cares in you case what skills anyone other than the runner brings.

Heck, most runs I've been a party too would map out and start the run over again for people doing that. I've even known a few that offered them free because of similar things (I still payed as it wasn't their fault - I find it similar to restaurants offering free food for mistakes, it is doing the right thing that counts more than getting the free stuff).
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Old Nov 04, 2007, 10:05 AM // 10:05   #20
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Quote:
Originally Posted by Marty Silverblade
When going somewhere in a taxi (in real life), is it your responsibility to have your foot on the brake while the taxi driver drives and controls everything else? Nope. You're paying him to do the job
Thats all that even needed to be said=p

Last edited by Whirlwind; Nov 04, 2007 at 10:10 AM // 10:10..
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